A frame placing asset that allows the user to import a house/building shape
without framing and adding frames quickly. All with keeping the mesh game-friendly and the topology decent. Continue reading Houdini Frame placement
The goal of this project was to create a Houdini asset for the promotion of the Houdini engine and to demonstrate a way to use the paint option in Unity. Because the release of the Unreal engine came closer during the development of the asset I shifted towards that. This while keeping it working under the Unity Engine.
In this article I will try to explain how i made the Ivy asset. The download link and the video are to be found here.