I worked on multiple shaders during production that all ended up being used in various points within the game
I have had a big input regarding the end boss battle creating the flowmaps for the lava on the planet. The shader that loops the fire and is mold-able to be believable lava, the shield around the arena and the shader and game-play elements that remove the floor during the battle.
The goal of this project was to create a Houdini asset for the promotion of the Houdini engine and to demonstrate a way to use the paint option in Unity. Because the release of the Unreal engine came closer during the development of the asset I shifted towards that. This while keeping it working under the Unity Engine.
In this article I will try to explain how i made the Ivy asset. The download link and the video are to be found here.