Houdini (engine) Ivy asset


The goal of this project was to create a Houdini asset for the promotion of the Houdini engine and to demonstrate a way to use the paint option in Unity.  Because the release of the Unreal engine came closer during the development of the asset I shifted towards that. This while keeping it working under the Unity Engine.

In this article I will try to explain how i made the Ivy asset. The download link and the video are to be found here.

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Houdini DEM based terrain generator




Made a generator that makes use of a DEM Heightmap imported in a COP netwomaprk and uses the height and the change in height difference to calculate where to put snow stone or grass. For example: steep slopes will have no snow even if it is at snow height just as it naturally would occur.